The YBA storyline runs through 17 chapters of Giorno Giovanna's path in Part 5, and every player hits the same level gates before unlocking later dialogue. The fastest way to complete the storyline in Your Bizarre Adventure is to stack Officer Sam and the early side quests while leveling, hit the Prestige 0 cap at 35, then push the mid-game chain once your Stand can hold its own in a fight. This guide walks every quest step, the level thresholds that lock chapters, and the reward checkpoints that show up along the way, so you never burn a level-up on a quest you cannot yet accept.
Storyline Overview and Progression Structure
The YBA storyline is a 17-chapter linear chain that follows Giorno Giovanna from his earliest encounters in Italy through to the climactic fight against Diavolo. Each chapter is gated by character level, by which NPCs you have already spoken with, and — at the very end — by your Stand's ability to deal with the boss. The game also splits its broader quest content into two distinct buckets: the 17-chapter story questline built around Giorno's crew, and a wider set of side quests tied to individual NPCs and world events. Both feeds are visible from the quest log, but only the storyline chapters push the main narrative forward.
How Quests Are Categorized In-Game
| Category | Trigger NPC | Level Gate | Repeatable | Main Reward Hook |
|---|---|---|---|---|
| Storyline (Ch. 1–17) | Giorno Giovanna, Koichi, Bucciarati, Mista, Fugo, Narancia, Abbacchio, Trish | 1+ (gates escalate) | No | Story progression, Stand upgrades, money |
| Side Quests (named NPCs) | Officer Sam, Deputy Bertrude, Homeless Man Jill, Abbacchio's Partner, Darius, Dracula, Will A. Zeppeli, Doppio, Kars, DIO | 1+, 10+, 15+, 15+, 20+, 20+, 25+, 30+, 30+, 35+ | Some have cooldowns | Money, items, faction reputation |
| Heaven's Plan | Pucci (Made in Heaven branch) / DIO's Diary (The World Over Heaven branch) | 30+ and 40+ respectively | No per character | Final evolution Stand |
| Requiem Arrow Quest | Prestige Master Rin at SBR Starting Line | Prestige I | Per character | 1 Requiem Arrow for $7,500 |
The storyline chapters themselves are not repeatable on a single character. Once a chapter is done, the next Giorno dialogue (or the next crew member's quest marker) opens up. Side quests sit alongside the storyline and can be cleared for cash and items whenever you meet their level gate, which makes them the natural buffer content while you grind toward the next chapter unlock. If you are still learning the quest UI itself, the broader quest guide for Your Bizarre Adventure breaks down how the journal sorts story and side content.
Storyline Order At A Glance
| Chapter | Starting NPC | Core Beat | Typical Level |
|---|---|---|---|
| 1 | Giorno Giovanna | Meet Koichi, learn to fight | 1+ |
| 2–4 | Koichi / Giorno | Recover items, first Stand conflict | 5–15 |
| 5–7 | Bucciarati | Join the gang, deeper Passione missions | 15–20 |
| 8–10 | Mista / Narancia / Fugo | Mid-story escort and ambushes | 20–25 |
| 11–13 | Abbacchio / Trish | Investigation chapters, Trish rescue begins | 25–30 |
| 14–16 | Bucciarati (post-rescue) | Venice, San Giorgio Maggiore, the boss rush | 30–35 |
| 17 (Final) | Giorno Giovanna | Confront Diavolo | 35+ (Prestige 0 cap) |
YBA Officer Sam Quest and the Early Level Push
The yba officer sam quest is the very first named side quest you can pick up, and it doubles as a soft tutorial for the game's quest flow. Officer Sam stands near the spawn area and offers a short scripted task that pays out cash and a small amount of EXP, which makes it the cleanest first objective for a fresh character. The quest accepts at level 1, has no prerequisites, and resets only on a server hop, so most players burn it on day one as a warm-up.
Why Officer Sam Matters For The Early Grind
| Aspect | Detail |
|---|---|
| Level requirement | 1+ |
| Location | Spawn district, near Officer Sam NPC |
| Typical reward | Cash + minor EXP |
| Frequency | Repeatable per server (resets on server hop) |
| Story relevance | None — pure side content |
Officer Sam is the lightest possible quest hook, but it is also the cleanest illustration of how the quest system works in practice. You walk up, accept, complete a short task, and turn it in for cash. That same loop — talk, clear, return, collect — runs through every storyline chapter, so learning it here saves you from fumbling the interface when chapter 3 opens up Koichi's second beat. If you have not yet unlocked a Stand, the Officer Sam quest is also safe to clear with fists, because the target is almost always a stationary NPC interaction rather than a fight.
Side Quests From Levels 1 To 25
Once Officer Sam is out of the way, the next wall of side quests opens as you push toward the Prestige 0 cap of 35. These NPCs run in parallel with the storyline, so most players weave them in between chapters rather than running them as a separate grind.
| NPC | Level | Payout Shape | Storyline Synergy |
|---|---|---|---|
| Officer Sam | 1+ | Cash + small EXP | None |
| Deputy Bertrude | 10+ | Cash | Fits between Ch. 2 and Ch. 3 |
| Homeless Man Jill | 15+ | Cash | Good bridge into Koichi's middle chapters |
| Abbacchio's Partner | 15+ | Cash | Builds toward Abbacchio's Ch. 11–13 arc |
| Darius, The Executioner | 20+ | Cash + items (cooldown) | Use when waiting on Mista dialogue |
| Dracula | 20+ | Cash | Vampire race locked reward path |
| Will Anthonio Zeppeli | 25+ | Cash + Hamon progression | Vampire race players are killed on acceptance |
Dracula is a special case: the quest is gated at 20+ but is only completable by players who have unlocked the Vampire race, because the encounter is built around vampire mechanics. Will Anthonio Zeppeli, on the other hand, is lethal to vampires on acceptance — the NPC detects the race and kills the player outright. If you are running vampire, queue this quest chain at a high level with a Human race alt, or simply skip it.
Mid-Game Quests: Levels 30 and 35 Gates
Once you cross level 25 the storyline starts to feel like a real JoJo arc, and the side quests shift from "cash for warm-up" to "item that matters." Two level thresholds — yba quests for level 30 and yba quests for level 35 — are the most common walls new players hit, because they line up almost exactly with the Prestige 0 cap and the start of the late-game boss rush.
Level 30 Quest Block
| Quest | NPC | Reward | Storyline Link |
|---|---|---|---|
| Doppio | Doppio (Lv30+) | Cash + item | Bridges Trish rescue into Ch. 14–16 |
| Kars | Kars (Lv30+) | Cash + Pillar Men lore | Side path, useful for the SBR unlock later |
| DIO (prequel) | DIO (Lv35+) | Cash + Dio's Diary hint | The diary is the Heaven's Plan trigger |
Doppio's quest is the most directly relevant to the storyline of the three. Doppio hands out dialogue that mirrors his mid-arc role in Part 5, and the cash reward is sized for a player who is about to spend heavily on the rest of the Ch. 14 chain. Kars is more of a vanity quest: it is gated at 30+ but the reward does not unlock anything storyline-critical. The pre-DIO quest, which is technically flagged at Lv30+ in the NPC description and is one of the lead-ins to the Heaven's Plan DIO branch, also feeds into the level 35 lock because the storyline itself stops opening new chapters until you push past the 30 mark.
Level 35 Quest Block And The Prestige 0 Ceiling
| Quest | NPC | Reward | Why It Matters |
|---|---|---|---|
| DIO (full quest) | DIO (Lv35+) | Cash + Dio's Diary | Dio's Diary is the first step toward The World Over Heaven |
| Heaven's Plan Made in Heaven branch | Pucci (Lv30+, requires C-Moon equipped) | Made in Heaven Stand | Final evolution Stand |
| Heaven's Plan The World Over Heaven branch | DIO's Diary (Lv40+, requires The World equipped) | The World Over Heaven | Endgame Stand |
| Final Storyline Chapter | Giorno Giovanna (Lv35+) | Diavolo fight clear | Closes the Part 5 arc |
The 35 wall is the most punishing level gate in the entire storyline, because it coincides with the Prestige 0 cap. You literally cannot level past 35 without paying Prestige Master Rin $5,000 to reset your quest progress and unlock levels 36–40. That means a player who wants the Lv40 Heaven's Plan branch has to accept one Prestige cycle before the diary quest will trigger. The prestige reset wipes your Heaven's Plan progress but preserves your Stand and fighting style, which is the design intent: you push one storyline to the end, then start the Heaven's Plan chain on a stronger foundation. Players who want a cleaner picture of the Prestige math can check the Prestige Master and level cap walkthrough for the full 35 → 40 → 45 → 50 ladder.
The 17 Storyline Chapters Step By Step
Below is the full chapter-by-chapter walkthrough. Each chapter is a single dialogue-and-objective arc with one named NPC at the front, and almost every chapter is gated by the previous chapter's completion rather than by an explicit level number. The level numbers listed are the practical minimum where the chapter's combat becomes survivable — the game will not block you from accepting the dialogue, but the fights will one-shot you below these levels.
Chapters 1 Through 4: Koichi And The First Stand Conflict
| Chapter | Quest Giver | Core Action | Practical Level |
|---|---|---|---|
| 1 | Giorno Giovanna | Meet Koichi, learn the basics | 1+ |
| 2 | Koichi Hirose | Recover a lost item in town | 5+ |
| 3 | Giorno Giovanna | Stand-off with a hostile Stand user | 10+ |
| 4 | Koichi Hirose | Escort/cleanup that introduces the gang hook | 12+ |
Chapters 1 and 2 are pure dialogue — Koichi literally walks you through the first Stand tutorial. Chapter 3 is the first time the storyline will pit you against a real Stand user, so a Mysterious Arrow pull (or any Stand you have already rolled) makes the difference between a clean clear and a frustrating wipe. Chapter 4 ends with the moment Bucciarati first notices you, which transitions cleanly into the next block.
Chapters 5 Through 10: Bucciarati's Gang Arc
| Chapter | Quest Giver | Core Action | Practical Level |
|---|---|---|---|
| 5 | Bruno Bucciarati | Pass Bucciarati's test, formally join | 15+ |
| 6 | Pannacotta Fugo | Investigation beat | 15+ |
| 7 | Guido Mista | Combat-heavy escort | 18+ |
| 8 | Narancia Ghirga | Aerial/area control mission | 20+ |
| 9 | Bucciarati | Money drop with branching path | 22+ |
| 10 | Mista | Pre-Trish arc fight setup | 25+ |
This block is the meat of the Part 5 storyline. By chapter 5 the dialogue assumes you have a Stand that can win a 1v1, so if you are still running fists you will feel the wall hard. Most players clear the Fugo and Mista chapters as a pair because their quest markers are geographically close, which is also a good moment to slip in Darius, The Executioner since his cooldown makes him a natural parallel grind.
Chapters 11 Through 16: The Trish Rescue
| Chapter | Quest Giver | Core Action | Practical Level |
|---|---|---|---|
| 11 | Leone Abbacchio | Investigation chapter, mood piece | 25+ |
| 12 | Abbacchio | Follow-up that introduces Moody Jazz beats | 26+ |
| 13 | Trish Una | Rescue trigger, the gang splits | 28+ |
| 14 | Bucciarati | Venice, San Giorgio Maggiore approach | 30+ |
| 15 | Bucciarati | Boss rush against King Crimson-adjacent fights | 32+ |
| 16 | Narancia / Mista | Late Trish rescue beat | 33+ |
Chapters 11 and 12 are the slowest in the entire game because they lean on investigation dialogue rather than fights. They are also the most punishing if you are underleveled, because Abbacchio's quest line punishes button-mashing. Chapter 13 flips the pace back to action with the Trish rescue, and chapters 14–16 are the Venice-to-San Giorgio arc. By chapter 15 you should be level 33+ with a fully specced Stand, or the King Crimson-flavored boss fights will eat your HP bar.
Chapter 17: Diavolo
| Chapter | Quest Giver | Core Action | Practical Level |
|---|---|---|---|
| 17 (Final) | Giorno Giovanna | Reach Diavolo, defeat him, close the arc | 35+ (Prestige 0 cap) |
The final chapter is gated at the Prestige 0 cap of 35, which is the first hard level wall in the storyline. Diavolo himself is a multi-phase fight that punishes greedy play, and the encounter is tuned for players who have invested skill points into their Stand's main damage path. Clearing chapter 17 closes the Part 5 storyline and unlocks the Heaven's Plan branches on the same character. Players who want to push into either Heaven's Plan branch should already be planning their Prestige 1 cycle at this point.
Side Quests, Heaven's Plan, And The Full Side Content Set
The full side quest set is one of the deepest in the Roblox RPG space, and a lot of it is invisible until you meet the level gate. Below is the consolidated list of yba all quests that show up in the journal, broken out by NPC. Every entry is sourced from the official Trello and the in-game quest log; if a quest is not on this list, it is either an event-locked seasonal chain (Halloween, Christmas) or a Heaven's Plan branch step.
Full Side Quest Roster
| NPC | Level | Quest Type | Notes |
|---|---|---|---|
| Officer Sam | 1+ | Repeatable | Best starter quest |
| Deputy Bertrude | 10+ | One-time | Mid-zone escort |
| Homeless Man Jill | 15+ | One-time | Cash-heavy payout |
| Abbacchio's Partner | 15+ | One-time | Ties into Abbacchio Ch. 11 |
| Darius, The Executioner | 20+ | Cooldown | Item payout, can be worth more than cash |
| Dracula | 20+ | Race-locked | Vampire race only |
| Will Anthonio Zeppeli | 25+ | Race-locked (kills vampires) | Hamon line progression |
| Doppio | 30+ | One-time | Bridges into late-game story |
| Kars | 30+ | One-time | Pillar Men lore side path |
| DIO | 35+ | One-time | Dio's Diary lead-in |
| Pucci (Made in Heaven branch) | 30+ (with C-Moon) | Heaven's Plan | Stand evolution chain |
| DIO's Diary (The World Over Heaven branch) | 40+ (with The World) | Heaven's Plan | Endgame Stand |
| Requiem Arrow Quest | Prestige I at SBR Starting Line | Per character | 1 Requiem Arrow for $7,500 |
The Heaven's Plan branches are technically part of the side quest ecosystem but functionally behave like a second storyline. Made in Heaven requires you to have already obtained C-Moon (which itself requires Green Baby from Pucci's first quest) and equipped it before Pucci will speak with you. The World Over Heaven requires Dio's Diary, Dio's Bone, and The World equipped to read the diary. Both branches close the Part 5 story loop, but they each cost a meaningful chunk of grind.
Why Side Quests Matter More Than They Look
The temptation for new players is to sprint the 17 storyline chapters and treat side quests as filler. In practice, side quests are what let you hit the level gates without an empty wallet. Officer Sam and the early Deputy Bertrude chain pay out cash that you can funnel into Mysterious Arrow attempts, and Darius's cooldown quest is the cleanest source of rare items below level 25. Doppio and Kars at level 30 are also where the storyline stops feeling "scripted" and starts leaning on your Stand's actual kit, so a healthy side-quest buffer keeps your level and your item stockpile aligned when the mid-game boss fights arrive. For players who want a deeper look at the Lucky Arrow side path that often runs parallel to this grind, the Lucky Arrow spawn rate and value breakdown covers the arrow economy in detail.
Frequently Asked Questions
How long does the YBA storyline take to complete?
A focused player with a working Stand can clear chapters 1–17 in roughly 6–10 hours of play, but the realistic first run stretches to 15–20 hours because of the level 30 and 35 gates. Most of the extra time is spent on Officer Sam, Darius, and Doppio side quests, which act as the cash and EXP buffer between chapters.
What level do I need to be for the final Diavolo chapter?
Chapter 17 is gated at level 35, which is also the Prestige 0 cap. You must either reach the natural cap or complete a Prestige cycle with Prestige Master Rin to push past it. The Heaven's Plan The World Over Heaven branch sits at 40+, which is one full Prestige cycle beyond the Prestige 0 ceiling.
Can I redo the storyline on the same character?
The 17 chapters themselves do not reset on a single character, but a Prestige cycle wipes Heaven's Plan progress and lets you push through the chain again on a stronger foundation. Most players who want a second run simply reroll a new character, since the storyline is short and the side quest roster is what carries the long-term grind.
Which side quest should I run first?
Start with Officer Sam at level 1, then queue Deputy Bertrude the moment you hit 10. Below level 15, every side quest pays out more cash than the storyline chapters do, so front-loading the NPC quests lets you build a Mysterious Arrow stockpile before the mid-game Stand walls start to matter.
Is the Requiem Arrow quest part of the storyline?
No — the Requiem Arrow quest is a per-character Prestige-locked chain that opens at the SBR Starting Line with Prestige Master Rin, and it requires $7,500 plus a Mysterious Arrow trade to Isabelle the Arrowsmith. It is one of the most efficient post-storyline grinds because it directly unlocks the strongest arrow in the game.